

Well, these are all generally effective and there is a reason they’re staples, but there’s no reason to limit yourself to them.

Many people consider a Frost Brand or Fire Brand a necessity for a thug, and might condescend to look at a Snake Bladder Stick stick or Demon Whip if they must. Generally they’re used for raiding or indie clearing, though they certainly can be valuable additions to a larger army. The primary characteristic of a crowd control thug is that “normal” troops (whatever that means for your particular situation) can’t damage him fast enough to kill him, and his secondary characteristic is that he lays out enough damage that he can carve through at least moderate amounts of troops before the turn limit runs out. Designing a good and efficient thug is one of the best aspects of Dominions, let me share how I generally go about it. The question you should be asking is “What’s the most cost effective thing I can field, given this nation, this gem supply, this research, and that expected opposition?” It’s not always a single answer, you might field one thug with your fire gems and a totally different one using mostly pearls. Is a Niefel Jarl equipped with a Frost Brand more expensive than an Ulmish Black Lord fully loaded with lots of equipment forged at half price? It’s a pointless question because Niefelheim can’t get Black Lords and Ulm can’t get giants. Cost is a terribly relative thing and I wouldn’t imagine to give cost targets. Cost is the most important factor in thugs, the whole point is to field something which gives you the most bang for the buck possible and that’s a whole lot easier if you spend less bucks. The ideal thug is one that’s about 98% effective and doesn’t cost one gem or gold more than it needs to. Suffice to say I’m focused on economical killing machines with things we can cludge together early rather than the top of the line jet fighters with all the bells and whistles.īefore we start talking about specifics I wanted to clearly define the target we’re shooting for. You could probably argue all day about what the difference is between a thug and a SC and I’ve got no interest in doing that.

Fielding thugs early in year two is not even in the same ballpark as fielding heavy hitters in the late game (when your opponent has heavy counters). It’s almost always better to field 2 guys who each are mostly effective rather than one premium guy for the same price. What I’m more concerned about is using tanks at a much earlier point, and in particular with a minimum of cost. This is true, but not terribly interesting from a design point of view. Stick a couple artifacts on a Tartarian and presto you’re carving up the countryside. This isn’t anything revolutionary, but hopefully this will be helpful to some newer people and I do think even the more experienced players tend to get set in their ways and miss some opportunities to field different things.Īlright, everybody knows about the super combatants. This is intended to give you the theory and some tools with which you’ll hopefully be able to do interesting things far beyond what’s specifically spelled out here. of writing nation guides I decided to delve into some more general overall strategy applicable to all nations.
#Dominions 5 controls update
I’ve made an effort to update the things which have changed, please comment if I missed any mechanics that need updating here. The original was published on the Shrapnel forums in 2009 for Dominions 3.
